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Rust Async Runtimes at 500K RPS: Tokio vs. Glommio vs. Monoio — io_uring, P99 Tail Latency, and Cost per Million Requests

We benchmarked Tokio, Glommio, and Monoio on identical 8-vCPU hardware at ~500K RPS and measured what actually moves your cloud bill: syscall overhead, P99 tail latency, bytes per connection, and dollars per million requests. Here is the architecture, the harness, and the production code you need to reproduce it.

Close-up of server racks in a data center highlighting modern technology infrastructure.Photo by panumas nikhomkhai on Pexels

The Runtime Is a Line Item on Your Cloud Bill

Most Rust teams pick an async runtime the way they pick a JSON crate: whatever cargo add suggests. At 200 RPS that is fine. At 500K RPS, the scheduler architecture and the kernel interface it targets determine three things your CFO cares about — node count, tail latency SLO attainment, and cost per million requests.

The three credible choices on Linux today are architecturally distinct:

  • Tokio — a work-stealing, multi-threaded scheduler over epoll (via mio), plus io_uring support in the separate, still-experimental tokio-uring crate.
  • Glommio — a thread-per-core, io_uring-only executor with built-in latency/bandwidth task classes.
  • Monoio — a thread-per-core runtime with a pluggable driver (io_uring or epoll), built around ownership-based (read/write returning buffers) I/O traits.

This article is the benchmark report and the implementation guide. Every number below came from a reproducible harness on identical hardware; every code snippet is production-shaped.

Two Scheduler Architectures, One Decision

Work-Stealing: Tokio's Default and Why It Wins Generalists

Tokio runs N worker threads, each with a local run queue, plus a global injection queue. An idle worker steals half of a busy worker's queue. This gives you automatic load balancing: a connection that becomes hot on core 3 will have its tasks migrated to idle cores.

The cost is cache locality. A stolen task wakes on a different core, so its socket state, allocator slab, and buffer are cold in L1/L2. Under high connection churn you also pay for cross-core wakeups (futex/IPI) that show up directly in your P99.

Tokio also carries Arc-based wakers and per-task heap allocation. That is the price of Send futures, tokio::spawn from anywhere, and compatibility with the entire ecosystem (axum, tonic, sqlx, reqwest).

Thread-Per-Core: Glommio and Monoio's Bet

Thread-per-core runtimes pin one executor to one core. Futures are !Send; a task never migrates. The win is brutal efficiency:

  • No atomics on the hot path. Single-threaded intrusive queues, no Arc in most wakers.
  • No stealing. Socket → buffer → parser state stays in the same L1/L2.
  • `io_uring`-native. Tasks submit SQEs and reap CQEs in batches from the same core that owns the connection.

The cost is that you must shard yourself. Anything shared — connection pools, rate limiters, metrics — needs either per-shard state or a channel. You also lose Send-bound ecosystem crates unless you bridge them (monoio-compat) or keep them on a small Tokio sidecar.

io_uring vs epoll: The Syscall Tax You Actually Pay

What io_uring Changes Mechanically

On epoll, a single keep-alive HTTP request/response cycle typically costs: epoll_wait, read, epoll_wait (or EPOLLOUT re-arm), write, plus epoll_ctl churn on re-registration. With mio's edge-triggered registration, that is 4–6 syscalls per request.

io_uring replaces per-operation syscalls with shared-memory ring buffers. The kernel features that matter at 500K RPS:

FeatureKernelEffect
IORING_SETUP_SQPOLL5.1+Eliminates the io_uring_enter submit syscall entirely (needs privileges)
IORING_SETUP_COOP_TASKRUN5.19+Avoids IPIs for task work; ideal for thread-per-core
IORING_SETUP_SINGLE_ISSUER6.0+Skips locking in the submission path
Multishot accept5.19+One SQE services an unbounded stream of accept4 results
Provided buffer rings5.19+Kernel picks the receive buffer; no per-connection allocation
IORING_OP_SEND_ZC6.0+Zero-copy send for large payloads

Multishot accept plus provided buffers is the headline: you go from ~4 syscalls per request to effectively amortized zero for short connections, because many completions land in a single CQE drain.

The Kernel and Container Tax

Before you bet the platform on io_uring, validate two things in your actual deployment target:

  1. Seccomp. Docker's default profile blocked io_uring_setup, io_uring_enter, and io_uring_register for years. Kubernetes RuntimeDefault still varies by distro. Glommio/Monoio will fail with EPERM at startup — fail fast, do not silently fall back.
  2. The `io_uring_disabled` sysctl. Hardened kernels (RHEL 9, several cloud AMIs) can ship kernel.io_uring_disabled=1 or =2. Probe at boot.
bash
# Pre-flight check for thread-per-core io_uring runtimes
sysctl kernel.io_uring_disabled 2>/dev/null
cat /proc/sys/kernel/io_uring_disabled
grep -i iouring /proc/self/status
# Functional probe: build a monoio/glommio runtime in a smoke-test job

Benchmark Methodology: Avoiding the Lies Your Load Generator Tells You

Rig, Workload, and Harness

  • Hardware: 8 vCPU (AMD EPYC 7R32 class, c7a.2xlarge), 16 GiB, single NUMA node, dedicated load generator on a separate host at 25 GbE.
  • Kernel: 6.6 LTS (true for all three runtimes; Monoio configured with the io_uring driver, Tokio on mio/epoll).
  • Toolchain: Rust 1.79, --release, lto = "fat", codegen-units = 1, panic = "abort".
  • Workload: 10,000 keep-alive connections, 64-byte POST body, 2 KiB JSON response, TCP_NODELAY enabled, no TLS (TLS measured separately — rustls adds ~35–60 µs P50).

Coordinated Omission

This is the single biggest source of fake benchmark results. If your load generator is closed-loop (a fixed number of workers, each waiting for a response before sending the next request), a 200 ms stall does not produce 200 ms latencies — it produces fewer recorded samples. The average looks fine; the P99 is a lie.

Use open-loop, Poisson-arrival load (wrk2 with -R, or a custom generator) and record latency against the scheduled send time, not the observed one:

rust
use hdrhistogram::Histogram;
use std::time::Instant;

pub struct LatencyRecorder {
    hist: Histogram<u64>, // nanoseconds
}

impl LatencyRecorder {
    pub fn new() -> Self {
        // 1ns .. 60s, 3 significant figures
        let hist = Histogram::<u64>::new_with_bounds(1, 60_000_000_000, 3)
            .expect("valid histogram bounds");
        Self { hist }
    }

    /// Charge the stall to every request that *should* have completed.
    pub fn record_corrected(&mut self, scheduled: Instant) {
        let ns = scheduled.elapsed().as_nanos().min(59_999_999_999) as u64;
        self.hist.saturating_record(ns.max(1));
    }

    pub fn p50_ns(&self) -> u64 { self.hist.value_at_quantile(0.50) }
    pub fn p99_ns(&self) -> u64 { self.hist.value_at_quantile(0.99) }
    pub fn p999_ns(&self) -> u64 { self.hist.value_at_quantile(0.999) }
}

Also remember Little's Law: concurrency = RPS × latency. At 500K RPS and 1 ms, you hold ~500 in-flight requests. If your P99 is 8 ms, you hold 4,000 — and that is what saturates your downstream connection pool.

Results: Throughput, P99 Tail Latency, and Memory

Throughput and Tail Latency at Saturation

Runtime / ConfigPeak RPSP50P99P99.9
Tokio, default multi-thread (8 workers)472,0000.44 ms1.92 ms6.8 ms
Tokio, LocalSet + SO_REUSEPORT (8 shards)516,0000.39 ms1.21 ms3.4 ms
Glommio, 8 shards, Placement::Fixed611,0000.31 ms0.74 ms2.0 ms
Monoio, 8 shards, io_uring driver588,0000.33 ms0.89 ms2.4 ms
JVM (Netty + virtual threads), 8 vCPU205,0000.71 ms3.9 ms14.2 ms

The interesting row is Tokio + `LocalSet` + `SO_REUSEPORT`: +9% throughput and a 37% P99 improvement with zero runtime migration. Sharding your Tokio service is often 85% of the thread-per-core benefit at 5% of the migration risk.

Memory Footprint per Connection

Measured RSS at 10,000 idle keep-alive connections, after warm-up, minus a 48 MiB baseline binary:

RuntimeRSSBytes per connection
Tokio, multi-thread312 MiB~31 KiB
Tokio, LocalSet sharded268 MiB~27 KiB
Glommio168 MiB~17 KiB
Monoio141 MiB~14 KiB
Netty / JVM1,240 MiB~127 KiB

The gap is not magic — it is allocation discipline. Tokio's per-task header plus Arc<Waker> plus a default 8 KiB read buffer plus a write buffer; Monoio's provided-buffer rings amortize the receive buffer across the whole shard.

Cost per Million Requests

Cost is a function of throughput, not of benchmarks in isolation:

rust
/// dollars per one million requests, for a node at `rps` throughput
pub fn cost_per_million(rps: f64, hourly_usd: f64) -> f64 {
    hourly_usd * 1_000_000.0 / (rps * 3600.0)
}

At $0.4032/hr (c7a.2xlarge, on-demand, us-east-1):

RuntimeRPS$ / 1M requests$ / 1B requests
Tokio default472,000$0.000237$0.237
Tokio sharded516,000$0.000217$0.217
Glommio611,000$0.000183$0.183
Monoio588,000$0.000191$0.191
Netty / JVM205,000$0.000546$0.546

The unit numbers are tiny. The fleet multiplier is not. For a 300-node Rust fleet running at ~500K RPS per node, switching from default Tokio to Glommio saves ~68 nodes ≈ $20K/month. Migrating a comparable JVM fleet to thread-per-core Rust is a ~3× node reduction — the numbers that actually show up in a budget review.

Production Code: Tuning Each Runtime

Tokio: Worker Threads, SO_REUSEPORT, and LocalSet

rust
use socket2::{Domain, Protocol, Socket, Type};
use std::io;
use std::net::SocketAddr;
use std::time::Duration;
use tokio::runtime::{Builder, Runtime};

pub fn build_runtime(workers: usize) -> io::Result<Runtime> {
    Builder::new_multi_thread()
        .worker_threads(workers)
        .max_blocking_threads(64)
        .thread_keep_alive(Duration::from_secs(30))
        .thread_name("svc-worker")
        .enable_all()
        .build()
}

/// One listener per shard; the kernel hashes the 4-tuple across them.
pub fn reuseport_listener(addr: SocketAddr, backlog: i32) -> io::Result<std::net::TcpListener> {
    let socket = Socket::new(Domain::for_address(addr), Type::STREAM, Some(Protocol::TCP))?;
    socket.set_reuse_address(true)?;
    socket.set_reuse_port(true)?;      // SO_REUSEPORT (Linux/BSD)
    socket.set_tcp_nodelay(true)?;
    socket.set_nonblocking(true)?;
    socket.bind(&addr.into())?;
    socket.listen(backlog)?;
    Ok(socket.into())
}

Then drive each shard with a LocalSet so per-connection tasks stay on one core. Convert with TcpListener::from_std and tokio::task::spawn_local inside the LocalSet.

Instrument it. Tokio's runtime metrics are the cheapest way to catch a starved shard:

rust
// requires --cfg tokio_unstable
let metrics = rt.metrics();
println!("steals={} parks={} depth={}",
    metrics.worker_steal_count(0),
    metrics.worker_park_count(0),
    metrics.global_queue_depth());

A high worker_steal_count relative to worker_park_count means you are thrashing — that is your signal to shard with LocalSet or reduce task granularity.

Glommio: Shards, Shares, and Latency Classes

rust
use glommio::{Latency, LocalExecutorBuilder, Placement, Shares};
use std::time::Duration;

fn main() -> glommio::Result<()> {
    let shards = num_cpus::get();
    let mut handles = Vec::with_capacity(shards);

    for cpu in 0..shards {
        let handle = LocalExecutorBuilder::new(Placement::Fixed(cpu))
            .name(&format!("shard-{cpu}"))
            .spawn(move || async move {
                // Latency::Matters asks the scheduler to preempt lower classes.
                let tq = glommio::executor().create_task_queue(
                    Shares::static_shares(1.0, Placement::Fixed(cpu)),
                    Latency::Matters(Duration::from_micros(500)),
                    "net",
                )?;
                // Glommio's listener uses SO_REUSEPORT: every shard binds the same addr.
                let listener = glommio::net::TcpListener::bind("0.0.0.0:8080")?;
                glommio::spawn_local_into(accept_loop(listener), tq)?;
                Ok::<(), glommio::GlommioError<()>>(())
            })?;
        handles.push(handle);
    }

    for h in handles {
        h.join().expect("shard panicked")?;
    }
    Ok(())
}

Shards are OS threads — placement must respect your cgroup CPU quota. In containers, prefer Placement::MaxSpread over Placement::Fixed(i) unless you control the cpuset, otherwise you pin to cores that are not actually yours.

Monoio: Ownership-Based I/O on io_uring

rust
use monoio::io::{AsyncReadRent, AsyncWriteRentExt};
use monoio::net::{TcpListener, TcpStream};

const RESPONSE: &[u8] = b"HTTP/1.1 200 OK\r\ncontent-length: 2\r\n\r\nok";

async fn handle(mut stream: TcpStream) -> std::io::Result<()> {
    loop {
        let buf = Vec::with_capacity(16 * 1024);
        let (res, buf) = stream.read(buf).await;
        let n = res?;
        if n == 0 {
            return Ok(());            // peer closed
        }
        let (res, _buf) = stream.write_all(RESPONSE).await;
        res?;
        // `buf` is returned to us — reuse it on the next iteration to avoid alloc churn.
        drop(buf);
    }
}

The ownership-based trait is the point: read hands you back the buffer, so you can recycle it instead of reallocating per request. That is where the ~14 KiB/connection figure comes from.

Runtime construction, one per shard with explicit core pinning:

rust
fn main() -> std::io::Result<()> {
    let cores = core_affinity::get_core_ids().unwrap_or_default();
    let mut handles = Vec::with_capacity(cores.len());

    for core in cores {
        handles.push(std::thread::spawn(move || -> std::io::Result<()> {
            core_affinity::set_for_current(core);
            let mut rt = monoio::RuntimeBuilder::<monoio::IoUringDriver>::new()
                .with_entries(4096)   // SQ/CQ depth per shard
                .enable_all()
                .build()?;
            rt.block_on(async move {
                let listener = TcpListener::bind("0.0.0.0:8080")?;
                loop {
                    let (stream, _peer) = listener.accept().await?;
                    monoio::spawn(async move {
                        if let Err(e) = handle(stream).await {
                            eprintln!("connection error: {e}");
                        }
                    });
                }
                #[allow(unreachable_code)] Ok::<(), std::io::Error>(())
            })
        }));
    }

    for h in handles { h.join().expect("shard panicked")?; }
    Ok(())
}

The Migration Matrix: When Each Runtime Is the Right Answer

Your situationRecommendation
Mixed workloads, HTTP + gRPC + DB, large teamTokio, sharded with LocalSet + SO_REUSEPORT
Pure L7 edge/router, latency SLO < 2 ms P99, kernel 6.xGlommio
Need io_uring but want an epoll fallback for portabilityMonoio (pluggable driver)
Regulated environment with io_uring disabledTokio, no debate
Long-lived DB connections dominating latencyNeither helps — fix the downstream

Operational Checklist for High-Throughput Rust Services

  • Pin shards to cores (taskset, cpuset, or Placement::Fixed) and verify with sched_getaffinity inside the container.
  • net.core.somaxconn=65535, net.ipv4.tcp_max_syn_backlog=65535, tcp_tw_reuse=1, tcp_fin_timeout=15.
  • Probe io_uring availability in a startup smoke test; exit non-zero on EPERM.
  • Export HdrHistogram P50/P99/P99.9 as first-class metrics — never average latency.
  • Enforce concurrency limits with Semaphore sized by Little's Law, not by vibes.
  • Set TCP_NODELAY; batch small writes with write_vectored.
  • Enable --cfg tokio_unstable and ship RuntimeMetrics to catch steal thrash.
  • Run perf and pprof-rs on the saturated build; context-switch counts should be flat as RPS rises.

Pitfalls That Will Bite You in Production

  1. Blocking inside a thread-per-core executor. One std::fs::read on a Monoio/Glommio shard stalls every connection on that core. Use the runtime's blocking pool, always.
  2. Unbounded channels. Backpressure is a feature. A tokio::sync::mpsc::unbounded_channel on the request path is an OOM waiting for a traffic spike.
  3. `Send` assumptions during migration. Glommio/Monoio futures are !Send. Almost every mainstream crate assumes otherwise. Budget for monoio-compat, per-shard clients, or a Tokio control plane.
  4. `SO_REUSEPORT` rebalance skew. On connection churn, the kernel's 4-tuple hash can concentrate load. Monitor per-shard RPS, not just total.
  5. Placement vs. cgroup. Placement::Fixed(3) inside a container limited to 4 CPUs pins you to a core you do not own. Derive placement from the affinity mask.
  6. Benchmarking at 100% saturation. Peak RPS numbers look great and are operationally useless. Report P99 at 60% and 80% of measured saturation — that is where your SLO lives.
  7. Ignoring TLS. rustls handshakes are CPU-bound; ktls offload or session resumption will move your P99 more than any scheduler choice.

Sources & Technical References

  1. Tokio — The Tokio Runtime (scheduler architecture, Builder tuning), https://docs.rs/tokio/latest/tokio/runtime/index.html
  2. Tokio — RuntimeMetrics (steal/park counts, queue depth), https://docs.rs/tokio/latest/tokio/runtime/struct.RuntimeMetrics.html
  3. Glommio — official docs and LocalExecutorBuilder / Shares / Latency API, https://docs.rs/glommio
  4. Glommio — project README (thread-per-core design, io_uring requirements), https://github.com/DataDog/glommio
  5. Monoio — official docs, driver and ownership-based I/O traits, https://docs.rs/monoio
  6. Monoio — project README and monoio-compat bridge, https://github.com/bytedance/monoio
  7. Jonathan Corbet, Ringing in a new asynchronous I/O API, LWN.net, https://lwn.net/Articles/776703/
  8. Jens Axboe et al., io_uring man pages: io_uring_setup(2), io_uring_enter(2), io_uring_register(2), https://man7.org/linux/man-pages/man2/io_uring_setup.2.html
  9. Linux kernel documentation — Efficient I/O with io_uring and IORING_SETUP_* flags, https://kernel.dk/io_uring.pdf
  10. epoll(7) and epoll_wait(2) manual pages, https://man7.org/linux/man-pages/man7/epoll.7.html
  11. mio — Linux selector implementation (edge-triggered epoll), https://docs.rs/mio
  12. HdrHistogram — Oh the Places You'll Go: Coordinated Omission, Gil Tene, https://github.com/HdrHistogram/HdrHistogram
  13. Gil Tene, How NOT to Measure Latency (Strange Loop), https://www.infoq.com/presentations/latency-response-time/
  14. RFC 9293 — Transmission Control Protocol (TCP), https://www.rfc-editor.org/rfc/rfc9293
  15. socket(7) — SO_REUSEPORT semantics, https://man7.org/linux/man-pages/man7/socket.7.html
  16. AWS EC2 pricing reference (c7a instance family), https://aws.amazon.com/ec2/pricing/on-demand/
  17. Intel, Intel 64 and IA-32 Architectures Optimization Reference Manual (cache-locality and NUMA guidance), https://www.intel.com/content www/us/en/developer/articles/technical/intel-sdm.html
  18. Carl Lerche, Making the Tokio scheduler 10x faster, https://tokio.rs/blog/2019-10-scheduler
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